I gave a 40 minute lecture on Introduction to Game Programming for Bahcesehir Game Lab (BUG).
I organized the second GGJ Istanbul @ BUG together with Güven Çatak at Bahçeşehir Game Lab (BUG). GGJ Istanbul @ BUG 2014 had 156 applicants and 75 participants. GGJ Istanbul on Facebook GGJ Istanbul on Twitter GGJ Istanbul @ BUG 2014 page on GlobalGameJam.Org Games developed at GGJ Istanbul @ BUG 2014
After it’s first year, I teamed up with Güven Çatak, founder of Bahçeşehir Game Lab (BUG), and started organizing GGJ Istanbul at Bahcesehir University. The first GGJ Istanbul @ BUG had 121 applicants and 69 participants. GGJ Istanbul on Facebook GGJ Istanbul on Twitter Archived page of GGJ Istanbul @ BUG 2013 on GlobalGameJam.Org Games developed at GGJ Istanbul Read more
I organized the first Global Game Jam in Istanbul in 2012 at Koç University with the support of Proje Calide. Due to the intense snow storm that struck Istanbul on the first day of the jam, only 12 of the 40 registered participants were able to show up. We still had a great time, made great games Read more
I was on the Ask the Experts: Professional Programmer’s Panel at GDC 2012 with Jeff Ward, Noel Llopis, Mike Acton, and Brett Douville. You can watch the panel video over at GDC Vault since it’s not possible to embed the video here.
Alex Schwartz and I gave a postmortem of Smuggle Truck at UNITE 2011.
Özkan Sayın and I worked on Kiss the Monkey as the programming team, together with Kaan Kaner (Art director) and Fırat Ertem (Project’s financer). It is a distance running game that we were planning to release on iOS. We scrapped the project and the game never saw the light of day. Though, we did win Read more
I developed the Yoodle games for Yoomerang. Costume Chest Story Book Yoodle Sticker Doodle Yoodle
Özkan Sayın and I developed the Eltek Virtual World application for Eltek ASA, a power electronics and energy conversion company.
I developed the entire single-player experience for the Turkish Airlines Open golf game in Unity, as a subcontractor to Hologram Software LTD.
I developed BoxPlots for Ingot Games in the span of 13 weeks in the summer of 2012. It’s a game of juiced-up Sokoban and Tangram with a very lovely art style.
AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome is the semi-sequel to the award-winning AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity! from Dejobaan Games. I co-developed the sequel with Alex Schwartz while at Owlchemy Labs. The game is about flipping off protesters, graffiti-ing buildings in mid-air, hugging and kissing at high-speed; the usual skydiving experience, basically.
Snuggle Truck is a multiplatform game I co-created with Alex Schwartz while at Owlchemy Labs. It’s a wacky physics-based driving game. The goal is to transport a truck-full of toy animals to the zoo at the end of each level.