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	<title>Yilmaz Kiymaz</title>
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	<link>http://yilmazkiymaz.com</link>
	<description>Unity Oracle</description>
	<lastBuildDate>Mon, 07 May 2012 09:56:57 +0000</lastBuildDate>
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		<title>Unity Editor Tools</title>
		<link>http://yilmazkiymaz.com/prototypes/unity-editor-tools/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=unity-editor-tools</link>
		<comments>http://yilmazkiymaz.com/prototypes/unity-editor-tools/#comments</comments>
		<pubDate>Sat, 21 Apr 2012 14:53:40 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Prototypes]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=62</guid>
		<description><![CDATA[Writing Editor tools for Unity is a passion of mine. Unity&#8217;s Editor extensibility is one of its most powerful features and with the advent of the Asset Store, the practice of enhancing the Editor has become [...]]]></description>
			<content:encoded><![CDATA[<p>Writing Editor tools for Unity is a passion of mine. Unity&#8217;s Editor extensibility is one of its most powerful features and with the advent of the Asset Store, the practice of enhancing the Editor has become more popular (and lucrative). Still, there are many uncharted nooks and crannies and I simply love finding out hackier and wackier ways of exploting the Editor. Here are just a few of them:</p>
<p>&nbsp;</p>
<p><strong>WebWindow</strong></p>
<p>A quick attempt at building a web browser inside the Unity Editor, after the debut of the Asset Store. Unity Editor uses the WebKit framework to render the Asset Store so it was just a matter of taking some inspiration from AssetStoreWindow class and adding a URL bar. Input can be a bit buggy and it might crash your Editor occasionally; you&#8217;ve been warned (not that there&#8217;s a download link just yet).</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/C8nU7UwdxIw?fs=1&#038;feature=oembed&#038;wmode=opaque" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>VBee</strong></p>
<p>An old tool-suite for assisting developers with level creation (mostly content placement). Developed right after graduating from college. Not very relevant nowadays, though.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/yqkecVl0bsU?fs=1&#038;feature=oembed&#038;wmode=opaque" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Noisemaker</strong></p>
<p>Currently at a proof of concept stage, this tool should eventually become a node graph editor for generating noise-based textures. Could eventually work at run-time by serializing the graphs to assets. Leverages LibNoise. There are *many* more Noise and Operator nodes to add.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/TExYzYqSeRc?fs=1&#038;feature=oembed&#038;wmode=opaque" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Editor Entrails</strong></p>
<p>A value inspector for all the live Editor objects. Great for seeing the running state of all the Editor components and seeing who&#8217;s connected to whom. Could also aid in debugging your own Editor tools, I suppose.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/Cybkzvohpuc?fs=1&#038;feature=oembed&#038;wmode=opaque" frameborder="0" allowfullscreen></iframe></p>
<p>&nbsp;</p>
<p><strong>Vase Maker</strong></p>
<p>Generates 3D vase-like lathed objects from a set of co-linear points. UV-maps them properly, too, except for the last edge that closes the loop (oops). I&#8217;m certain it&#8217;s an easy fix that I don&#8217;t currently have time for.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/mHb6vJHdOBY?fs=1&#038;feature=oembed&#038;wmode=opaque" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Visible Light</title>
		<link>http://yilmazkiymaz.com/prototypes/visible-light/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=visible-light</link>
		<comments>http://yilmazkiymaz.com/prototypes/visible-light/#comments</comments>
		<pubDate>Thu, 12 Apr 2012 19:55:56 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Prototypes]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ggj]]></category>
		<category><![CDATA[infinite]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[running]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=140</guid>
		<description><![CDATA[Visible Light is a toy project I worked on to explore my interest in global illumination. &#8216;Visible&#8217; rays of light are cast from a light source and they bounce off of the surfaces in the [...]]]></description>
			<content:encoded><![CDATA[<p>Visible Light is a toy project I worked on to explore my interest in global illumination.</p>
<p>&#8216;Visible&#8217; rays of light are cast from a light source and they bounce off of the surfaces in the scene a finite number of times before their energy is depleted. At each point they strike, they leave behind a particle whose opacity is tied to the ray&#8217;s energy at the time of collision.</p>
<p>You can play around with it by clicking on the Unity Webplayer below.</p>
<p><em>Please view the full post to see the Unity content.</em></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Global Game Jam &#8217;12 &#8211; Istanbul</title>
		<link>http://yilmazkiymaz.com/talks-and-events/global-game-jam-12-istanbul/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=global-game-jam-12-istanbul</link>
		<comments>http://yilmazkiymaz.com/talks-and-events/global-game-jam-12-istanbul/#comments</comments>
		<pubDate>Wed, 11 Apr 2012 23:24:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Talks and Events]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=125</guid>
		<description><![CDATA[On January 2012, I organized and held the first Global Game Jam in Istanbul. What a great time we had! I&#8217;ll let the pictures speak for a bit: Finding space for the event proved extremely [...]]]></description>
			<content:encoded><![CDATA[<p>On January 2012, I organized and held the first Global Game Jam in Istanbul.</p>
<p>What a great time we had! I&#8217;ll let the pictures speak for a bit:</p>
<p><iframe src="http://www.flickr.com/slideShow/index.gne?user_id=75316907@N02" frameborder="0" scrolling="no" width="640" height="500"></iframe></p>
<p>Finding space for the event proved extremely challenging, especially due to the short amount of time I had to put everything together for the jam. My good friends at <a title="Proje Calide" href="http://www.projecalide.com/" target="_blank">Proje Calide</a> came through, though, by sponsoring the event and helping secure Koc University as the location for the jam. We had 39 people sign up to the jam on the Global Game Jam website but due to the crazy snow storm we had on the day of the jam, only 15 were able to show up. Despite the drop in attendance, we marched on into the whirlwind of the jam with unbroken enthusiasm and emerged on the other side with 5 wonderful games and many hours of sleep-debt.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>The Hunt Alone</title>
		<link>http://yilmazkiymaz.com/games/the-hunt-alone/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-hunt-alone</link>
		<comments>http://yilmazkiymaz.com/games/the-hunt-alone/#comments</comments>
		<pubDate>Tue, 10 Apr 2012 22:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=92</guid>
		<description><![CDATA[The Hunt Alone is a survival hunting game I co-developed with Luther Patenge and Forrest Liau during Global Game Jam 2010 at MIT Gambit. Music by Daniel Perry. The game is about a visually-impaired hunter [...]]]></description>
			<content:encoded><![CDATA[<p>The Hunt Alone is a survival hunting game I co-developed with Luther Patenge and Forrest Liau during Global Game Jam 2010 at MIT Gambit. Music by Daniel Perry.</p>
<p>The game is about a visually-impaired hunter who&#8217;s tracking the &#8220;predator&#8221; in the forest during a starry night. We tried our best to make sure the soundscape of the game provided more clues to the whereabouts of the predator than the blurred visuals.</p>
<p>Here&#8217;s a short gameplay video you can watch while I go work on a decent web-player version of the game:</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/oCllwvQsqAI?fs=1&#038;feature=oembed&#038;wmode=opaque" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GDC 12 &#8211; Ask the Experts: Professional Programmer&#8217;s Panel</title>
		<link>http://yilmazkiymaz.com/talks-and-events/gdc-12-ask-the-experts-professional-programmers-panel/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=gdc-12-ask-the-experts-professional-programmers-panel</link>
		<comments>http://yilmazkiymaz.com/talks-and-events/gdc-12-ask-the-experts-professional-programmers-panel/#comments</comments>
		<pubDate>Thu, 01 Mar 2012 18:04:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Talks and Events]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=56</guid>
		<description><![CDATA[At GDC 12, I was on a Game Career Summit panel called &#8220;Ask the Experts: Professional Programmer&#8217;s Panel&#8221; with beloved colleagues Jeff Ward, Noel Llopis, Mike Acton, and Brett Douville. More details can be found at [...]]]></description>
			<content:encoded><![CDATA[<p>At GDC 12, I was on a Game Career Summit panel called &#8220;Ask the Experts: Professional Programmer&#8217;s Panel&#8221; with beloved colleagues Jeff Ward, Noel Llopis, Mike Acton, and Brett Douville. More details can be found at the <a title="Ask the Experts: Professional Programmer's Panel" href="http://schedule.gdconf.com/session/13473361/Ask_the_Experts%3A_Professional_Programmer%27s_Panel" target="_blank">panel&#8217;s page on gdconf.com</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Running is (Optional)</title>
		<link>http://yilmazkiymaz.com/games/running-is-optional-ggj11/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=running-is-optional-ggj11</link>
		<comments>http://yilmazkiymaz.com/games/running-is-optional-ggj11/#comments</comments>
		<pubDate>Mon, 27 Feb 2012 09:03:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[ggj]]></category>
		<category><![CDATA[infinite]]></category>
		<category><![CDATA[noise]]></category>
		<category><![CDATA[running]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=43</guid>
		<description><![CDATA[Running is (Optional) is an infinite running game that I developed during Global Game Jam 2011 at MIT Gambit. Music by Akash Thakkar. I&#8217;ve used Perlin noise to generate the runway and make the game [...]]]></description>
			<content:encoded><![CDATA[<p>Running is (Optional) is an infinite running game that I developed during Global Game Jam 2011 at MIT Gambit. Music by Akash Thakkar.</p>
<p>I&#8217;ve used Perlin noise to generate the runway and make the game get progressively harder.<br />
If you&#8217;d like to give it a go, click on the Unity Webplayer below.</p>
<p><em>Please view the full post to see the Unity content.</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Awesome</title>
		<link>http://yilmazkiymaz.com/games/awesome/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=awesome</link>
		<comments>http://yilmazkiymaz.com/games/awesome/#comments</comments>
		<pubDate>Tue, 21 Feb 2012 03:52:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=23</guid>
		<description><![CDATA[AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome (Awesome for the succint) is the semi-sequel to the award-winning AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity! from Dejobaan Games. Working together with Dejobaan, I co-developed the sequel with Alex Schwartz while at Owlchemy [...]]]></description>
			<content:encoded><![CDATA[<p><em>AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome</em> (Awesome for the succint) is the semi-sequel to the award-winning <em>AaaaaAAaaaAAAaaAAAAaAAAAA!!! — A Reckless Disregard for Gravity!</em> from Dejobaan Games. Working together with Dejobaan, I co-developed the sequel with Alex Schwartz while at Owlchemy Labs. Currently out on <a title="Awesome on Steam" href="http://store.steampowered.com/app/15560/" target="_blank">Steam</a> for both PC and Mac, it is probably coming to other platforms too, sometime, maybe.</p>
<p>The game is about flipping off protesters, graffiti-ing buildings in mid-air, hugging and kissing at high-speed; the usual skydiving experience, basically.</p>
<p>Steam Trailer:</p>
<p><iframe src="http://www.youtube.com/embed/rKaNKYCKlwI" frameborder="0" width="560" height="315"></iframe></p>
<p>&nbsp;</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Snuggle Truck</title>
		<link>http://yilmazkiymaz.com/games/snuggletruck/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=snuggletruck</link>
		<comments>http://yilmazkiymaz.com/games/snuggletruck/#comments</comments>
		<pubDate>Mon, 13 Feb 2012 01:59:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://yilmazkiymaz.com/?p=4</guid>
		<description><![CDATA[Snuggle Truck is a multiplatform game I co-created with Alex Schwartz while at Owlchemy Labs. You can find it on the iOS App Store and on Steam. It&#8217;s a wacky physics-based driving game. The goal [...]]]></description>
			<content:encoded><![CDATA[<p>Snuggle Truck is a multiplatform game I co-created with Alex Schwartz while at Owlchemy Labs. You can find it on the iOS <a title="Snuggle Truck on iOS App Store" href="http://itunes.apple.com/us/app/snuggle-truck-hd/id431779598?mt=8" target="_blank">App Store</a> and on <a title="Snuggle Truck on Steam" href="http://store.steampowered.com/app/111100/" target="_blank">Steam</a>.</p>
<p>It&#8217;s a wacky physics-based driving game. The goal is to transport a truck-full of toy animals to the zoo at the end of each level.</p>
<p>Here&#8217;s the Steam Trailer to give you a taste:</p>
<p><iframe src="http://www.youtube.com/embed/ktrm2ZUE1e4" frameborder="0" width="560" height="315"></iframe></p>
<p>&nbsp;</p>
]]></content:encoded>
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