Yilmaz Kiymaz

Unity Expert and Game Developer

I help Unity teams remove production bottlenecks: slow builds, painful iteration loops, bloated binaries, and performance ceilings on real devices.

For 20+ years, I’ve helped 30+ studios ship and scale Unity projects through practical, high-impact engineering. I’ve spoken at Unite 8 times and worked with teams behind Crash Bandicoot: On the Run, Toca Life World, Aim Lab, and Rise of Cultures.

Projects

  • Sandbox City

    Mobile city action game with AI cars, pedestrians, and zombies. 2M+ organic mobile downloads and 10M+ web plays.

  • VersionAlert for Unity

    Tracks Unity Editor, Unity Hub, and package releases in one place so teams do not miss important ecosystem changes.

  • Efficient UI

    Unity UI optimization tool focused on overdraw, raycast targets, and practical UI performance fixes.

  • MobileUO

    The first mobile client for Ultima Online!

Talks

Experience

Contact

Available for consultancy on complex Unity problems, performance, profiling, build time, build size, Addressables, CI, and editor workflows.

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