Yilmaz Kiymaz

Unity Expert and Game Developer

I help Unity teams remove production bottlenecks: slow builds, painful iteration loops, bloated binaries, and performance ceilings on real devices.

For 20+ years, I’ve helped 30+ studios ship and scale Unity projects through practical, high-impact engineering. I’ve spoken at Unite 8 times and worked with teams behind Crash Bandicoot: On the Run, Toca Life World, Aim Lab, and Rise of Cultures.

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Available for consultancy on complex Unity problems, performance, profiling, build time, build size, Addressables, CI, and editor workflows.

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