- Sandbox City
Mobile city action game with AI cars, pedestrians, and zombies. 2M+ organic mobile downloads and 10M+ web plays.
- VersionAlert for Unity
Tracks Unity Editor, Unity Hub, and package releases in one place so teams do not miss important ecosystem changes.
- Efficient UI
Unity UI optimization tool focused on overdraw, raycast targets, and practical UI performance fixes.
- MobileUO
The first mobile client for Ultima Online!
Yilmaz Kiymaz
Unity Expert and Game Developer
I help Unity teams remove production bottlenecks: slow builds, painful iteration loops, bloated binaries, and performance ceilings on real devices.
For 20+ years, I’ve helped 30+ studios ship and scale Unity projects through practical, high-impact engineering. I’ve spoken at Unite 8 times and worked with teams behind Crash Bandicoot: On the Run, Toca Life World, Aim Lab, and Rise of Cultures.
Projects
Talks
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Unite Copenhagen 2019
Upgrading your existing project to Universal Render Pipeline -
Pocket Gamer Connects London 2019
Optimising your mobile game using scriptable render pipelines -
Unite Berlin 2018
Become a Speed Demon: Being Faster at Everything you Do in Unity -
Unite Europe 2017
How to be a resourceful Unity developer -
Unite 2015
Writing Shaders -
Unite 2013
Advanced Editor Scripting -
Unite 2013
Unity in the Wild -
Unite 2012
Advanced Editor Scripting -
GDC 2012
Ask the Experts: Professional Programmer's Panel
Experience
-
2020 - Present
Salted Caramel GamesOwner -
2026
YouTrain -
2024
Illuvium.io -
2021 - 2022
Toca Boca -
2021
Statespace -
2020 - 2021
King -
2016 - 2020
InnoGames -
2015 - 2016
Nordeusinternal projects -
2011
Owlchemy LabsCo-founder
Contact
Available for consultancy on complex Unity problems, performance, profiling, build time, build size, Addressables, CI, and editor workflows.
Email: hello@yilmazkiymaz.com